Freeform Animation Rigging - Demonstration • Bidirectional motion transfer - skeleton to control rig retargeting
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Parent Space Switching - Animation workflow
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Working with Baked Keyframes - Solutions Dense keyframe data (high fidelity)
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Freeform Animation Rigging in Unity
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Animation Rigging, Unity 2020.1
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Production Use Cases
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Object Interaction - with runtime rigging
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Motion Variants - Carrying a heavy object
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Unity Animation User Journey
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Animation Pipeline - the old way Old:rioging builds control rigs for animators
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Animation Pipeline → Sandbox
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Thank you
Description:
Explore freeform animation rigging techniques in this 41-minute GDC Virtual Talk from 2020. Discover how Unity's Animation Rigging package enables animators to preserve motion content while modifying control rig structures without rigging specialist assistance. Learn about bidirectional motion transfer, parent space switching, and working with baked keyframes. Gain insights into production use cases, including object interaction and motion variants. Compare traditional animation pipelines with the new sandbox approach, and understand how these evolving techniques can streamline your animation workflow in Unity 2020.1 and beyond.
Freeform Animation Rigging - Evolving the Animation Pipeline