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1
Introduction
2
About Me
3
Late Night Question
4
Documenting Play
5
Capturing Play
6
Artifact of Play
7
Artifact Supply Examples
8
Artifact by Design
9
Artifact Tour
10
Playful Documentation
11
Immersive
12
Warning
13
Personalization
14
Marketing
15
Advice
16
Make it immersive
17
Wheres the fun
18
Keeps
19
Giving Up Control
Description:
Dive into the world of indie RPGs and board game design in this 2020 GDC Virtual Talk. Explore how "artifacts of play" can be adapted to create more resonant and impactful tabletop gaming experiences. Learn about documenting and capturing play, various artifact supply examples, and the concept of artifact by design. Discover techniques for playful documentation, immersive elements, and personalization in game design. Gain insights on marketing strategies and receive advice on making games more engaging. Understand the importance of finding the fun in your designs and the concept of giving up control to enhance player experiences. This 24-minute talk by Kathryn Hymes of Thorny Games offers valuable knowledge for game designers looking to innovate in the tabletop gaming industry.

Developing Artifacts of Play for Your Tabletop Games

GDC
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