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on
1
Intro
2
Games as a Service is Dead
3
Mobile Conditions
4
Games as a Service
5
Silver Lining
6
Open Beta
7
New Free Games
8
Store Conversion Rate
9
Icon Variations
10
Feature Graphic
11
Screenshots
12
Landscape screenshots
13
Time conversion rating
14
Metadata
15
Bundle ID
16
Installs
17
Keyword Ranks
18
Average Revenue Per User
19
Average Revenue Per Paying User
20
Prepare
21
Questions
Description:
Explore the evolution and monetization strategies of mobile games in this 2018 GDC talk by Michael Gordon from Iron Horse Games. Delve into the origins of the "games as service" model and gain insights on optimizing mobile game monetization. Learn about mobile market conditions, open beta strategies, store conversion rates, and the importance of visual elements like icons and screenshots. Discover key metrics such as installs, keyword ranks, and average revenue per user. Gain valuable knowledge to enhance your mobile game development and marketing approach.

Games as a Service is Dead

GDC
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