Explore an in-depth walkthrough of the procedural generation systems used to create villages in Caves of Qud during this 2019 GDC Math for Game Developers session. Discover how Freehold Games' Brian Bucklew and Jason Grinblat generate unique village histories, cultures, architectural styles, storytelling traditions, NPCs, and quests. Learn about modularity, village concepts, abstraction techniques, and the generation of historical texts and monuments. Gain insights into creating population tables, signature dishes, and building styles. Delve into entity component systems and population tool tables to enhance your understanding of end-to-end procedural generation in game development.