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1
Introduction
2
Moral Panic
3
The Problem
4
Data Sharing
5
Limitations in Research
6
The Proof
7
The PR
Description:
Explore the challenges surrounding the "games are bad" narrative and learn strategies to shift public perception in this 27-minute GDC talk by Dr. Rachel Kowert. Delve into topics such as moral panic, data sharing, research limitations, and the importance of effective PR in the gaming industry. Gain insights on how to address misconceptions and highlight the positive aspects of gaming to create a more balanced and informed public discourse.

How the Industry Can Change the -Games Are Bad- Narrative

GDC
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