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on
1
Intro
2
Overview
3
Falling Everything
4
Quick Basic
5
Bloody Zombies
6
Crayon Physics
7
Rigid Bodies
8
Adding Rigid Bodies
9
Simulations
10
Static Stuff
11
Visual Studio 2013
12
Multithreading Problem
13
Multithreading Solution
14
Continuous Big World
15
Game Design
16
Emerging Gameplay
17
Making Noita
18
Local Maximum
19
Randomness
20
New Worlds
21
Roguelite
22
Fixing Glitches
23
Communication
24
Questions
Description:
Delve into the technical intricacies of Noita's physics engine in this 2019 GDC talk by Nolla Games' Petri Purho. Explore the challenges and solutions of scaling up falling sand simulations for large continuous worlds, integrating destructible rigid body physics, and creating emergent gameplay. Learn about multithreading problems and solutions, game design considerations for roguelite elements, and the process of fixing glitches in a physics-based game. Gain insights into the development of Noita's unique gameplay mechanics and the creative decisions behind its design. This session offers valuable knowledge for game developers interested in innovative physics simulations and emergent gameplay design.

Exploring the Tech and Design of Noita

GDC
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