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1
Intro
2
Shadow of War
3
Performance Optimizations
4
The Cost of War
5
Threading - Synchronization Primitives
6
Threading-CPU Clusters
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Threading - The Monolith Approach
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Threading - Pipelining
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Threading - Dynamic Frame Pacing
10
Renderer - Constant Buffers
11
Renderer - General Optimizations
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Performance - Memory
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Performance - The Final Blow
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Memory Optimizations
15
Memory - Mipmap Streaming
Description:
Explore engineering strategies for achieving 30fps and optimizing memory in Middle-earth: Shadow of War in this 2018 GDC session presented by Monolith Productions' Piotr Mintus. Dive into performance optimizations, threading techniques, renderer improvements, and memory management solutions. Learn about synchronization primitives, CPU clusters, the Monolith approach to threading, pipelining, and dynamic frame pacing. Discover insights on constant buffers, general renderer optimizations, and the final performance improvements. Examine memory optimization techniques, including mipmap streaming, to enhance game performance and fit within memory constraints. Gain valuable knowledge applicable to game development and optimization from this in-depth technical presentation.

Performance and Memory Postmortem for Middle-earth - Shadow of War

GDC
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