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1
Introduction
2
Ghost of Tsushima
3
Why is this important
4
Overview
5
The Idea
6
Cultural Journey
7
Ghosts
8
Become a Student
9
Field Research
10
Personal Investment
11
Team Growth
12
Conflict
13
Naming
14
Feedback
15
Takeaways
16
Visual Inspirations
17
Realism
18
Noise
19
Texture
20
Cinematography
21
Duels
22
Books
23
The Wind
24
Kurosawa Mode
25
Recap
26
Summary
27
Thank You
Description:
Explore the intricate process of creating an authentic representation of feudal Japan in this 51-minute GDC talk by Jason Connell from Sucker Punch Productions. Delve into the valuable contributions of cultural experts throughout the development of 'Ghost of Tsushima' and discover the direction techniques employed to capture the essence of the game experience. Learn about the team's cultural journey, field research, and personal investment in the project. Gain insights into the challenges faced, including naming conflicts and feedback incorporation. Examine the visual inspirations, from realism and texture to cinematography and the iconic Kurosawa Mode. Uncover the importance of attention to detail in elements such as ghosts, duels, and the innovative use of wind in the game. Walk away with key takeaways and a deeper understanding of the meticulous effort involved in crafting a historically and culturally respectful gaming experience.

Creating Feudal Japan from Across the Pacific

GDC
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