Explore a 2021 GDC Board Game Design Summit session that delves into the development of 'Root', examining successes and failures in rules writing, graphic and component design, and user experience research. Learn from Leder Games' Joshua Yearsley as he shares valuable insights on game usability, including icon testing, storytelling feedback, affordances, false prompts, and the importance of context in product design. Discover strategies for effective teaching in game design, addressing cognitive load, and balancing asymmetric factions. Gain practical knowledge on synchronous and asynchronous teaching methods, and understand the challenges of enculturation in game development.