Главная
Study mode:
on
1
Introduction
2
Virtual Reality Boom
3
Limitations of Haptics
4
Active Haptics
5
Passive Haptics
6
Project Goal
7
Steps of Research
8
Form of Objects
9
Deformable Materials
10
Taxonomy
11
Ruby Trees
12
Fun Factor
13
Feasibility
14
Results
15
Second Pilot Study
16
Software
17
Software Results
18
Evaluation
19
Future Work
20
Summary
21
Audience Questions
22
Weights
23
Question
Description:
Explore the innovative HapTwist toolkit for creating interactive haptic proxies in virtual reality using low-cost Rubik's Twist artefacts. Learn about the research process, including pilot studies validating feasibility and effectiveness, development of shape-generation algorithms, and software interfaces for shape-construction guidance and interaction authoring. Discover how HapTwist significantly improves user performance in creating interactive haptic proxies and achieves similar VR experiences to real objects. Gain insights into the limitations of haptics in VR, the potential of active and passive haptics, and future directions for this technology. Engage with the researchers' findings on user challenges, software results, and evaluation methods presented at the ACM CHI Conference on Human Factors in Computing Systems.

HapTwist - Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts

Association for Computing Machinery (ACM)
Add to list
0:00 / 0:00