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1
– Introductions from Unity
2
– Introducing Second Dinner
3
– What is MARVEL SNAP?
4
– How Second Dinner got started
5
– Finding a publisher
6
– Technical and infrastructural partners
7
– Development philosophy
8
– Prototyping on paper
9
– Prototyping in Unity
10
– MARVEL SNAP's first version
11
– Soft launching MARVEL SNAP
12
– Kicking off playtesting
13
– Playtest goals
14
– Friends and Family 1 email
15
– Friends and Family 2 Slack
16
– Friends and Family 3 Discord
17
– Friends and Family 4 Backtrace
18
– Friends and Family 5 Braze, Helpshift
19
– CI/CD with Unity
20
– Cloud Content Delivery
21
– Asset creation and management
22
– Card animation pipeline
23
– Developing the card collection system
24
– Alpha launch
25
– Publicly shippable build
26
– Technical closed beta
27
– Successful global launch
28
– Closing comments
Description:
Dive into a comprehensive GDC 2023 talk where key members of Second Dinner share their journey from a two-person studio to launching one of 2022's biggest mobile games. Gain insights into the evolution of the game and studio, understand core development philosophies, and explore concrete examples of tools and processes that led to their success. Learn about prototyping techniques, both on paper and in Unity, and follow the game's progression through various stages of development. Discover the importance of playtesting, friends and family testing, and the implementation of CI/CD with Unity. Explore asset creation, management, and the card animation pipeline. Understand the challenges and triumphs of developing a card collection system, launching alpha and beta versions, and achieving a successful global launch. Gain valuable knowledge applicable to game development and studio growth in this informative 59-minute presentation.

How MARVEL SNAP Became One of the Biggest Mobile Games of 2022

Unity
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