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Introduction
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Keynote Speaker
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Core Issues
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Perkar
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Todays thoughts
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The existential crisis
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What makes AR different
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Where to put AR information
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AR is fundamentally different
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A designer has a canvas
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Bounded twodimensional plane
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Interaction with more twodimensional planes
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Why
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Wayback Machine
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Digital Displays
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Computer Interface
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GUI Evolution
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Windowing GUI
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Mobile Phones
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Scroll Bar
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Visual Scroll Bar
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Multitrack Touchpad
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The Debate
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AR Innovation
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The Playground
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How can we move forward
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Screen relative
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Tool relative
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Different frames of reference
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Standards
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Interface Guidelines
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Design Side
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Design Rules Changing
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Convergence of maturing technologies
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What can we do
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Convergent research
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UI taxonomy
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We cant forget
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We have these capabilities
Description:
Explore the critical perceptual and cognitive challenges in extended reality systems during this IEEE workshop. Delve into the factors that influence effective XR design, addressing gaps in current understanding and long-term usage effects. Examine the impact of mobile platforms and emerging display hardware on user experience and system usage duration. Investigate issues such as depth misinterpretation, object relationship mismatches, and information overload that can hinder usability and pose potential risks. Learn about the development of new interactive visualization and view management techniques optimized for human capabilities and limitations. Discuss the unique aspects of AR, including information placement and interface design challenges. Trace the evolution of digital displays and computer interfaces, from windowing GUIs to mobile devices. Consider the convergence of maturing technologies and the need for standards and interface guidelines in AR innovation. Engage in discussions on screen-relative and tool-relative designs, different frames of reference, and the importance of convergent research in shaping the future of XR systems. Read more

Workshop on Perceptual and Cognitive Issues in XR

IEEE
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